Head-Down 301 — Fly head-down in groups
version 2026-09-27
Prerequisites
What you’re learning
You’ll learn to fly head-down in a small group, from a linked exit through docks and break-ins to a group breakoff. Head-Down 202 comes first, because a grip pulls on your position, so your head-down needs to hold level and heading without help before anyone takes one.
In Australia, head-down jumps of 4-way or more need the Freefly Crest (Head-Down).
The 4-way exit
For a door on the left. Swap sides for a door on the right.
- Inside Centre keys the exit and usually leads.
- Front Float, the heaviest flyer, anchors the formation down: hang from the left arm, back to the prop blast, left foot on the door centre and right foot aft.
- Outside Centre sets up on Front Float’s right shoulder, and after exit holds level with the leader to keep the base stable.
- Tail suits a light, reasonably tall flyer. Climb out before Inside Centre, reach your right arm over the left into the flower grip, and stack your head low. Rotate out with the group, arms strong, legs soft.
- Camera Step, where the aircraft has a step: right foot on the step, right arm long and high on the outside handle, head already low. Leave as the base first moves and approach from below.
Grips and break-ins
Approach as in Head-Down 201: level, slot, dock, and dock only when it improves the formation. Fly your body to the grip with your arms still. A reaching arm adds lift and drive, and takes you off level and out of your slot.
- Sting: a thumb-down overgrip on the same arm of a linked flyer, arm low and straight, grip light.
- Present: an arm wide of your leg burble, hand in a fist, eyes back into the group.
- Dock: a thumbs-up undergrip on a presented fist.
- Break-in: sting one arm, dock the other, change the sting to an undergrip, pull the dock apart and join the round, then finish with the stabilising twist.
AXIS covers taking grips, with a video.
Breakoff:
- With others: turn 180° from the centre of the group, back-track on your fan line, then transition to a belly track, checking the air. Hold your horizontal drive early in the track. GPS data shows a head-down breakoff covers roughly 50% more ground than a head-up one. Lose the speed, deploy at your planned altitude once the air is clear, and fly the canopy separation you agreed.
AXIS covers the head-down breakoff, with a video. More in Improving the breakoff.
Useful drills
- Grips: practising grips in the tunnel
Common mistakes
Debrief each jump against your slot’s row in this table, the per-slot table the coach’s checklist refers to.
| What happens | Usual causes | Check |
|---|---|---|
| Tail flops over the group, corks or turns the base head-up | Too heavy, too little reach, straight legs | Lean far over, rotate out with the group, legs relaxed |
| Front Float: the base over-rotates on exit | A light jumper in the slot | Put the heaviest jumper here |
| Outside Centre: the base goes off level or keeps rotating | Not level with the leader, a late counter-rotation | Hold level, anti-rotation toward the correct shoulder |
| Camera Step: left behind or low | A late power-up, a slow rotation to head-down | Leave near “go”, power up early, think back-fly if low |
If someone knocks you, tuck your chin and close your legs to keep a faster fall rate. Spreading them slows your fall rate and pops you up into the traffic above.
If you’re unstable in the slot, back out to level and approach again once stable (Slot discipline). If you become unstable, keep a fast fall rate so you don’t cork up out of the group, under anyone still above you, then recover to back-fly, in the recovery position, clear of traffic, and rejoin once stable and on level.
Staying safe
Before the jump:
- Gear check, audibles, exit order and separation are in Freefly 100. In a group, also cross-check one other flyer’s gear.
- Give out slots by weight, build and experience. One published guide keeps flyers to a 5-way at most until about 500 freefly jumps.
- Dirt-dive the climb-out, the key and every dock, and brief the fan and what each of you does if you lose the group or go unstable. As a guide, breakoff altitude is usually 5,000 ft up to a 4-way and 5,500 ft for five or more.
In the air:
- Protect your handles on the climb-out. The door frame can catch one, especially from the Tail slot.
When you’ve got it
Debrief the video with your coach, name one exit fault and one docking fault with the fix, and log the course, slot and skill.
You’ve finished Head-Down 301 when you fly two jumps in a row that meet everything on the coach’s checklist below.
Next
Head-Down 302 (float), 303 (dive), 304 (base) or 305 (VFS).
For coaches: the checklist, assessment conditions and coaching priorities
The checklist
1. Plan the jump
- 1.1
- State the jump's single declared objective and success criteria.
- 1.2
- Allocate exit slots against each flyer's weight, build and experience (heaviest flyer on Front Float; a light, reasonably tall flyer on Tail; leader generally Inside Centre).
- 1.3
- Confirm every participant's currency and the group size against conditions and experience.
- 1.4
- State breakoff and deployment altitudes (guide: 5,000 ft up to a 4-way; 5,500 ft for 5-way and larger), the fan-out breakoff plan, and the lost-group/instability plan.
2. Prepare
- 2.1
- Complete a freefly-specific gear check on self and cross-check one other flyer (handles, BOC, riser covers, closing loop, helmet, audible set and functioning).
- 2.2
- Brief own slot's climb-out order, grips and key timing, and walk the full exit in the dirt dive (Tail climbs out before Inside Centre; Inside Centre keys).
- 2.3
- Dirt-dive each planned point including dock and break-in sequences.
- 2.4
- Confirm exit order and separation with the load and any other movement groups.
3. Perform
- 3.1
- Climb out in the briefed sequence and set grips without disturbing other flyers' setups.
- 3.2
- Protect operating handles throughout climb-out, checking clearance from door-frame snag points.
- 3.3
- Leave on the key, flying the assigned slot's exit role: Front Float anchoring the formation down without over-rotation; Tail rotating out with the group, head stacked low, legs relaxed; Outside Centre holding level with the leader and keeping the base stable; Camera Step exiting near "go" on the base's first movement and approaching from below.
- 3.4
- Stabilise the base after exit, holding level with the leader and arresting any base rotation with anti-rotation input toward the correct shoulder.
- 3.5
- Hold level with the formation (head-height tolerance) for 3 seconds, then hold the slot for 3 seconds, before initiating any dock (Level → Slot → Dock).
- 3.6
- Fly the body, not the reaching arm, to the grip, keeping arms static on approach.
- 3.7
- Sting with a thumb-down overgrip on the same arm of a linked flyer, using light grip pressure.
- 3.8
- Present an arm for an incoming dock: wide of the leg burble, hand in a fist, eyes back into the group.
- 3.9
- Dock with a thumbs-up undergrip onto a presented fist without destabilising the formation.
- 3.10
- Complete a break-in: sting one arm, dock the other, adjust the sting to an undergrip, pull the dock apart and join the round, finishing with the stabilising twist.
- 3.11
- Back out to level at the first sign of instability in the slot or on the grip, re-approaching only when stable.
- 3.12
- Respond to any loss of control by controlling fall rate without corking up into the group (ball up, recover clear of traffic), rejoining only when stable and on level.
4. Complete
- 4.1
- Initiate breakoff at the briefed altitude (within −0/+300 ft).
- 4.2
- Turn 180° from group centre and track on the briefed fan line, tracking on the back first before transitioning to a belly track, checking airspace.
- 4.3
- Deploy at the planned altitude after clearing airspace.
- 4.4
- Fly the agreed canopy separation plan.
5. Review
- 5.1
- Debrief against the declared objective using video.
- 5.2
- Diagnose own slot's faults against the per-slot failure-mode table (Appendix A) and state the correction for the next jump.
- 5.3
- Write the jump up in the logbook with a reflection naming the unit and skills assessed (e.g., "HD301, Tail slot, break-in") alongside the criteria results, unit-tagged entries turn the logbook into a training record, not just a jump count.
Criteria in bold are safety-critical: they protect the flyer and everyone else in the group. A coach should not sign off the course while a bold criterion is Not Yet Satisfactory, however good the rest of the flying. Outside a course they are strongly recommended practice. Regulation stays with your federation and your drop zone. The per-slot failure-mode table that criterion 5.2 calls Appendix A is the “Common mistakes” table above.
Assessment conditions
- Sky jumps from 12,000 ft or higher (recommended), because group work needs the working time.
- Assessment jumps are flown in a real group of at least 4, including the linked exit.
- Video of every assessment jump. An outside camera flyer is recommended for the exit, and helmet-mounted video is fine where the flyer is identifiable.
- Equipment: a visual altimeter, a working audible, freefly-suitable gear, and an AAD (recommended).
- Conditions within every participant’s cleared limits.
- Coached jumps have the coach in the group, flying passively. Tunnel time can cover docking practice only: exits, breakoff and the assessment jumps are sky jumps.
- The assessor is a freefly coach current in head-down group coaching, marking each criterion on this checklist Satisfactory or Not Yet Satisfactory.
- As a guide, it takes at least 10 coached group jumps of 3-way to 6-way within 6 months, with at least 4 four-way linked exits from two or more slots, including Camera Step at least once where the aircraft has a step, over at least two different days or conditions.
- Tunnel time can replace some grip practice. Exits, breakoffs and the final jumps are sky jumps.
- If you already fly head-down in groups, your coach can assess you on two group jumps. A head-down crest or grade (the Australian head-down crest, or British Skydiving FF2) plus one challenge jump against the Head-Down 202 checklist covers the prerequisite.
Coaching priorities
- Safety first, then fun, then learning. Hold the bold criteria to the standard above.
- Plan sessions to be enjoyable: flyers choose this expensive hobby, and enjoying it keeps them in the sport.
- End each debrief on something that went well, with one thing to improve on the next jump.
- For advanced skills such as the ninja break-in: teach the theory, have the flyer try it on a jump, film it, then debrief by asking what they noticed. What did the feet do? The hands? What happened to stability?
Where this comes from
- APF Freefly and Angles Guide (APF006): the group breakoff and deployment guides.
- Ally Milne, “Dive Dr, I Keep Corking” (Skydive Mag): level, slot and dock, grip drills, and flying your body to the grip.
- Jake Carlton, “Head Up Angles and the Breakoff Problem” (Skydive Mag): GPS data comparing head-down and head-up breakoffs.
- Alethia Austin on freefly breakoff mechanics (Skydive Mag).
- Melissa Nelson-Lowe on going to a relaxed back-fly at a head-down breakoff.
- Skydive Arizona, “Learning to Freefly”: corking speeds, the freefly gear check, and Louis Harwood’s guide to group size by experience.
- Australian Skydiver Magazine issue 68, “Vertical Big-Way Fundamentals”: taking a knock without corking, and approaching and docking from below.
- The Freefly Project’s coaching doctrine: the head-down 4-way exit slots, docking vocabulary and grip mechanics, and the per-slot fault table.
- APF Operational Regulations (V01-2026) and APF Training Operations Manual (V01-2025), as jurisdictional context.
Regulations where you jump
Regulations change, so each rule is given with its document edition, as context for where you jump.
- Australia (APF). Head-down jumps of 4-way or more require the Freefly Crest, Head Down (FFC HD), and the head-up equivalent is the FFC HU (OR 9.2.2, more than 3-way).
- Formations larger than a 10-way also require the Star Crest plus the applicable FFC (OR 9.1.3, TOM 5.7.1). That is beyond this course.
- In Australia this course is coached by an APF Freefly Coach. Elsewhere, the national or drop zone equivalent.
- UK. The FF2 grade applies as context.
Acronym key. APF, Australian Parachute Federation. OR, the APF Operational Regulations. TOM, the APF Training Operations Manual. FFC, freefly crest.
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The coaching priority order
Safety → Fun → Learning
Every course, briefing card and debrief on this site is built in this order. When two of them pull against each other on the day, keep safety ahead of fun, and fun ahead of getting through the course.
- 01 Safety
Safety comes first on every jump. Nothing further down this list is worth a safety risk.
- 02 Fun
Skydiving costs a lot. A jump you enjoy brings you back for the next coached one, and coached jumps are where the safety habits are practised.
- 03 Learning
The skills each course teaches. They stick best after a jump that was safe and fun, because you keep practising what you enjoy.